It's janky as hell and nobody really understands all of its intricacies. The tricolors are okay but they're just not enough. I'm not going to empty quote this, all I'll say is I would buy a DLC for EU4 that had dynamic flags like Vicky 2 has. The most well-designed part of Vicky 2 were the flags. Ofaloaf fucked around with this message at 00:29 on Jul 16, 2018 God, there's a lot going on in this game. I don't know, this is one of those weird design decisions I mentioned before.Īnd that's just an insight about ideologies. Fascists are spoilers and won't support anything if they're not in charge, but if they do seize power they're up for either repealing or passing any reforms, because. Expect guillotines with them.īeyond those six ideologies, there's also fascism, which appears very late in the game. That's one place where I did some modding- I changed the ideology's name to Radicalism, and made it flavor-wise more of a mash of the early British Radical tradition and Jacobinism.
#Gothic 3 mega free#
The Liberals' extremist form is, uh, Anarcho-Liberalism, which are apparently guys who really really want free markets. Communists can revolt and implement a Proletarian Dictatorship, and you can imagine how that functions. The extreme form of Socialism in V2 is Communism, which will never sign any sort of political reform no matter what, but will support social reforms. Reactionaries can also revolt, and depending on what government was in place before will try to institute either an absolute monarchy or a presidential dictatorship. The extremist version of Conservatives are Reactionaries, who will simply never support reform and will face God and walk backwards into hell before they sign a law granting a basic minimum wage. These three ideologies also have extremist forms. Conservatives normally don't support any reform, but can also be swayed if it looks like people are starting to mutter about revolution. Socialists (an ideology which only unlocks via event after 1860) will always support social reforms, and conversely will only support political reforms under duress (worth noting that trade unions are a political reform, so in V2 liberals will champion the rights of unions while socialists will hem and haw. Liberals will always support political reforms (the ones on the right of that screen), but will only support social reforms (left) when pops in a country get real pissy and militancy starts to go up. The first thing is with ideologies and reforms- the base game has 7 ideologies, which interact with that reform screen up above on this page. There's a global market for resources, there's ideologies, there's revolutionaries and there's some policies which specifically take decisions out of your hands and into the hands of the frustrating AI, like liberalism's affinity for laissez-faire economics, which prohibit the player from building any factories or railroads themselves and leave that all in the hands of AI capitalist pops. Victoria II is an intensely convoluted game that is rife with bizarre design decisions and complicated mechanics which I'm not sure the creators fully understood. How is it different from EUIV and what will your modifications change from the base game? (Aside from everyone's flags and names) This almost looks like Stellaris. anything else? Y'need flags for Missorí and Anáhuac? The Federated States of the native Pequot and Charrua? Avallonia and Brazil? Perhaps even Bonasperantia, the Sibyllines and the rest of the Gothic East Indies? Selatan? What are the rest of the colonials? Jucatanha, Gothiola, Figuyéras, Gothic Peru, Terra Equinoxialis. New Flandés could have the Flemish lion on a coat of arms next to the canton, considering the roots of the colonial nation Victoria could have the personal coat of arms of Victor Riba, prince-consort of Queen Sança back in the 1570:s (Y'know, whatever that is! Perhaps a sun and an anchor or something?) So really it could just be whatever is relevant to the colony in question. Canada did use to have a "Colonial flag" with the British red ensign along with the Union Jack in the top-left canton and some sort of separator mark in the ring half, for Canada the contemporary coat of arms that was just the British one with a Maple Leaf on the bottom. Honestly, I don't think any of the American nations of OTL has a similar aesthetics as their old mother nation, nor colour scheme for that matter.
![gothic 3 mega gothic 3 mega](https://staticdelivery.nexusmods.com/Images/games/4_3/tile_1342.jpg)
![gothic 3 mega gothic 3 mega](https://4.bp.blogspot.com/-3WgYxdGzSIo/U9J6kiFZ4EI/AAAAAAAANJI/AbGK4JQileE/s1600/Gothic-3-Forsaken-Gods-Enhanced-Edition-PC-Screenshot-Gameplay-1.jpg)
They've got a consistent color scheme but not a consistent aesthetic, which is probably the opposite of what it ought to be? I got the tags for all the former CNs done and sorted (I think?), along with reworked party names and such. My knee's kinda hosed up today so instead of continuing to enjoy the sights and sounds of Stockholm, I've mostly just stayed in this hostel and have been spending the day modding.